Halo Infinite’s main thrust is in regaining control over Zeta Halo, figuring out what happened to Cortana, and stopping the Banished from whatever bad thing they’re doing. The Banished, a group of exiled Covenant followers, have defeated the United Nations Space Command and gained control of Zeta Halo, the big ol’ ring that the UNSC Infinity slipspace-jumped to when escaping Cortana at the end of Halo 5: Guardians. Halo Infinite begins with Master Chief doing something he hasn’t done much before: losing. If you want to see the very best of the best for your platform(s) of choice, check out Polygon Essentials. When we award a game the Polygon Recommends badge, it’s because we believe the title is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Polygon Recommends is our way of endorsing our favorite games. Halo Infinite is carrying a heavy legacy on its shoulders, and it’s doing so with confidence. It preserves the intensity of the series’ combat while also finding the magic in the act of exploration. Halo Infinite somehow feels entirely like Halo and entirely not, transplanting the franchise’s traditional linear narrative and mission structure into a semi-open world. For the first time in years, it feels like 343 knows where Halo is going. Halo Infinite is intended to be a course correction, described by 343 as a “spiritual reboot” of the franchise, that not only reexamines what makes something feel like Halo, but also finds ways to push those qualities further. It’s a legacy that developer 343 Industries has struggled to carry since taking over from Bungie, releasing two new games that felt like something of a decline from the series’ previous brilliance. In that time, the Halo series has become one of video games’ most iconic legacies, while Master Chief has become the symbol of Xbox - and console-based first-person shooters - as a whole. It’s been more than 20 years since Master Chief - and Halo: Combat Evolved - debuted.
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